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#1 (permalink) |
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Senior Member
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Average gamer is 35 fat and bummed
A new study says the average age of video-game players in the United States is 35, and oh, by the way: They're overweight and tend to be depressed.
Investigators from the federal Centers for Disease Control and Prevention, Emory University and Andrews University analyzed survey data from 552 adults in the Seattle-Tacoma area. The subjects ranged in age from 19 to 90, according to the study, published in the October issue of the American Journal of Preventive Medicine. The hypothesis was that video-game players have a higher body mass index — the measure of a person's weight in relation to their height — and "a greater number of poor mental health days" versus nonplayers, said Dr. James B. Weaver III of the CDC's National Center for Health Marketing. The hypothesis was correct, he said. Story continues below ↓ -------------------------------------------------------------------------------- advertisement | your ad here -------------------------------------------------------------------------------- The findings, he said in the article, "differentiated adult video-game players from nonplayers. Video-game players also reported lower extraversion, consistent with research on adolescents that linked video-game playing to a sedentary lifestyle and overweight status, and to mental-health concerns." The Seattle-Tacoma area was chosen for the study, researchers said, both because of its size as the 13th largest media market in the United States and because its Internet usage level is "the highest in the nation." The study was done in 2006; the results analyzed in 2008. While the study helps "illuminate the health consequences of video-game playing," it is not conclusive, its researchers say, but rather serves to "reveal important patterns in health-related correlates of video-game playing and highlights avenues for future research." Join the discussion on Newsvine Does this finding reflect the people you know who play video games? Female video-game players reported greater incidents of depression and "lower health status" than women who do not play video games, researchers said, while male players reported a higher BMI and more Internet use time than nonplayers. The findings "appear consistent with earlier research on adolescents that linked video game playing to a sedentary lifestyle and overweight status and mental health concerns," Weaver and other co-authors say in the article. 'Digital self-medication'? One interpretation of the findings, researchers said, is that among women, video-game playing "may be a form of 'digital self-medication.' Evidence shows that women are effective at mood management through their media content choices, so some women may immerse themselves in cognitively engaging digital environments as a means of self-distraction; in short, they can literally 'take their minds off' their worries while playing a video game." An implication of that, researchers said, is that "habitual use of video games as a coping response may provided a genesis for obsessive-compulsive video-game playing, if not video-game addiction." FirstPerson Calling all gamers! Fit the mold of the ‘average’ gamer? Or maybe you’re totally fit? Share photos of you and your pals enjoying their favorite games. We’ll publish the best! msnbc.com Among men who play video games, compared to those who don't, "male video-game players spend more time using the Internet and rely more on Internet-community social support," researchers said. "They also tend to report higher BMI and lower extraversion. "These findings illustrate that, among men, the association among sedentary behaviors, physical inactivity, and overweight status observed in children and young adults may extend into adulthood." Both male and female video game players spend more time than nonplayers seeking friendship and support on the Internet, the study found, "a finding consistent with prior research pointing to the willingness of adult video-game enthusiasts to sacrifice real-world social activities to play video games." The data, Weaver said, points to the need for "further research among adults to clarify how to use digital opportunities more effectively to promote health and prevent disease." Click for related content Sony introduces slimmer PS3 and a big price cut With video games, it’s feast or famine 'Wii Fit' will definitely get you moving In a commentary in the same issue of the magazine, Dr. Brian A. Primack of the University of Pittsburgh's School of Medicine agrees, and asks: "How do we simultaneously help the public steer away from imitation playlike activities, harness the potentially positive aspects of video games and keep in perspective the overall place of video games in our society?" For children and adults, he writes, games that require physical exertion, such as "Hide and seek" and "Freeze tag" are "still probably what we need most." http://www.msnbc.msn.com/id/32463904...5829>1=40006 I am a gamer playing LOTRO and just found it interesting for their study didnt seem to be accurate from the fellow gamers I hang around with ... |
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#4 (permalink) |
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Administrator
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Meh, yay for averages. Averages don't tell the truth, they combine and dilute. I'm 24, fat and happy. They got one right! I don't see why not being social is such a horrible thing anyway. When I was more social I spent more money on less fulfilling activities. I just... don't like the social scene. I don't feel I should force myself to go out when I get positively no enjoyment or fulfillment from doing so. I'm a homebody. So shoot me.
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#5 (permalink) | |
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His arms feel like home...
![]() Join Date: Jun 2009
Location: Officially Norfolk, VA!
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#6 (permalink) |
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Senior Member
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I hate studies like this because they do not show a causal affect.
Do fat kids tend to get picked on and not do well in outdoor or social sports, and therefore turn to indoor video gaming? or does gaming make kids fat. Years ago, there was an article about chess being bad for children because it kept them from socializing and getting excercise. DESCENT INTO CHESS— “A pernicious excitement to learn and play chess has spread all over the country, and numerous clubs for practicing this game have been formed in cities and villages. Why should we regret this? It may be asked. We answer, chess is a mere amusement of a very inferior character, which robs the mind of valuable time that might be devoted to nobler acquirements, while it affords no benefit whatever to the body. Chess has acquired a high reputation as being a means to discipline the mind, but persons engaged in sedentary occupations should never practice this cheerless game; they require out-door exercises—not this sort of mental gladiatorship.” Scientific American, 1859 http://www.scientificamerican.com/ar...-ago-baseballs
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"RIP Blackie, and Whitey. Long live New Whitey, Poopers and The Lady Grey" |
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#8 (permalink) |
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I'll miss you Daddy 2-25-40 ~ 10-1-09
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The world rewards extraversion.... that said I'm a proud introvert.
I'm not a gamer but I'm a social networker.... I found my husband, my job, and friends online and it carried into real life. W/o the internet - my life would be WAY different. The internet is a tool, how we use it is no more a reflection of ourselves as the way we use a car to drive. BTW, I'm not big into averages. I'm 28, four kids, married for 10 years, and getting my masters degree pursuing my CPA license and a landlord. Statistics would like to say that since I became a mom at 19, I wouldn't have my education, be divorced, and be lucky to even own one home... let alone be a landlord.... And as for the "study" I'm not overweight either, not a gamer but I spend the good part of my day online I'm all for breaking statistics... I enjoy proving people wrong.
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#10 (permalink) | |
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We Are Meant To Be
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I agree I'm a proud bbw (big beautiful woman) 23 though I am pretty anti-social myself but thats because I never liked crowds and I am a quiet homebody type going out all the time is very expensive once in a while is nice though I met my fiance online as well interesting the fact is though the society we live in is more technologically evolved. |
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